![]() The different categories can be identified by their colour-coded uniforms (e.g. Risk categories Death Row and Criminally Insane cannot be set manually they can only be transferred to your prison via Intake and in the case of Criminally Insane, prisoners can randomly reclassify as it if their needs go unmet for long enough (See the article Criminally Insane for more info.) The risk category Protective Custody can only be assigned manually or through Prison Policy these prisoners will never arrive at your prison. Prisoners responsible for a serious injury will have their category automatically increased one level (min-sec to medium, medium to max-sec) while prisoners responsible for murder will automatically reclassify as Maximum Security (if they weren't already) and receive an additional 25-year sentence. ![]() The ability to change the Risk Category is available on the prisoner's rap sheet.Īs a general rule of thumb, a higher risk category usually means a greater risk of violence and disorder and longer sentences but also a higher daily payout per prisoner for the player. The player will have to observe prisoners and interpret their conviction records to better assess risk, changing their security rating manually if warranted. ![]() Risk categories do not directly decide how violent a prisoner will be, but internal character traits do. Prisoners have 3 initial risk categories, which give an estimate of the level of violence and disorder the player should expect from them based on their convictions. ![]()
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